It’s got a bunch of classes and monsters that are similar enough to standard fantasy fare that I don’t feel like I’m being left adrift in a sea of nonsense proper nouns and made-up jargon (offenders in this category often commit the double sin of leaving me adrift in this sea, and then when I get my bearings it turns out the setting is actually standard fantasy fare anyway, they just renamed all the elves and dwarves and dragons), but moved firmly in a lower-magic and more early 16th century millieu where gunpowder weapons and heavy cavalry exist alongside one another. My first thought is that if someone tried to design a game specifically for me, Darkest Dungeon is what they might come up with. It’s got a dark and oppressive mood, but that darkness can be pushed back, one bloody sacrifice at a time. ![]() ![]() ![]() Darkest Dungeon was released over half a year ago and I’ve been playing it off-and-on ever since I got it in the Steam summer sale several months ago, but I don’t have any D&D sessions to write about until this afternoon (and the rest of the weekend), so I’m going to give my thoughts on the game now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |