We didn’t have a clear mechanic “hook” when starting out - more an overall sense of wanting to make a game that was relaxing and evoked a particular sense of free-form play. For the first few years it was a side-project - something we worked on between other things, or when inspiration struck. A question we’ve been asked a lot is “How did you come up with this game?” The answer isn’t straightforward, but hopefully this video will help to illustrate something of the process, as well as reveal some of our inspirations and design goals.ĭick and I started designing Hohokum back in 2008, and since that time it’s gone through a lot of changes. This one is focused on the roots of the game’s design. ![]() Hey folks! We’re back with another behind-the-scenes look at Hohokum, and to share that Hohokum will be available on August 12th, 2014 for PS4, PS3, and PS Vita.
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